AI Insights · Timothy · October 2022
Top Down Games on Android in Argentina: Q3 2022 Performance
Discover the performance trends of the top 5 top down games on Android in Argentina during Q3 2022, including insights on downloads, revenue, and active users.
During the third quarter of 2022, top down games on Android saw varied performance trends in Argentina. Let's delve into the key metrics for the top 5 games in this category: Mobile Legends: Bang Bang, Clash Royale, League of Legends: Wild Rift, Brawl Stars, and Diablo Immortal. All data is sourced from Sensor Tower.
Mobile Legends: Bang Bang
Throughout Q3 2022, this game from Moonton experienced fluctuating weekly revenue, peaking at approximately $8.4K at the end of June and gradually declining to around $5.3K by late September. Weekly downloads remained relatively stable, averaging around 9.7K in late June and showing a slight decrease to about 8.2K by the end of September. Active users started at 62K in late June and saw a significant rise to nearly 68K by the end of the quarter.
Clash Royale
Supercell's popular title exhibited a notable peak in weekly revenue of approximately $11K in early July, followed by a steady decline to around $4K by the end of September. Weekly downloads showed a downward trend from 27.7K in late June to about 19.4K by the end of the quarter. The game's active users also decreased from around 2.5M in late June to 1.7M by the end of September.
League of Legends: Wild Rift
Riot Games' offering saw a steady weekly revenue, peaking at about $6.1K in mid-July and ending the quarter at around $3.6K. Weekly downloads fluctuated, starting at 4.1K in late June and rising to 5.7K by the end of September. Active users showed an upward trend, increasing from 73.8K in late June to 83.3K at the end of the quarter.
Brawl Stars
Another hit from Supercell, this game had a steady revenue throughout the quarter, starting at about $5.3K in late June and ending at approximately $5K in late September. Weekly downloads showed a slight decline from 20.1K in late June to 14.3K by the end of the quarter. Active users remained fairly stable, starting at 207K in late June and reaching 218K by the end of September.
Diablo Immortal
Blizzard Entertainment's title experienced a decline in weekly revenue from around $6.3K in late June to roughly $3.4K by the end of September. Weekly downloads saw a significant drop from 4.3K in late June to just 858 by the end of the quarter. Active users also decreased sharply from 39.5K in late June to 20K by the end of September.
For more detailed insights and data on these top-performing games, visit Sensor Tower.